Quivil she/her Posted December 16, 2022 Report Share Posted December 16, 2022 (edited) I'm running a group of people through the Lost Mines of Phandelver module (with some changes, but that's probably normal) and so far we have a. started two game fights in IRL school (I like to joke about this. After all, we started a fight in a public area of the school building, several teachers walked by and saw us, and the fight still lasted over an hour. How isn't it funny?) b. spent two sessions on a shakedown fight when there's a shakedown fight literally built into the module and I just didn't realize it until the players got ambushed by goblins c. gone off on a bunch of fun tangents, including (gore warning?) Spoiler joking about bandits jumping out of dead horses and ambushing travelers (and then I had one of the goblins hide in one of the dead horses to escape a dragonborn's frost breath after I rolled a nat 20 on its saving throw. This being a PG-13 game, internal organs don't exist and therefore weren't in the way. ) Edited December 16, 2022 by Ookla the Implosion 0 Quote Link to comment Share on other sites More sharing options...
Voidus Posted December 16, 2022 Report Share Posted December 16, 2022 Lost mines is great, though sadly I've never actually had a chance to run it. But it's very well written and I've heard good things from DM friends who have run it, one of the best 5e releases I think. 0 Quote Link to comment Share on other sites More sharing options...
NerdyAarakocra They/Them Posted December 16, 2022 Report Share Posted December 16, 2022 (edited) On 12/5/2022 at 10:58 PM, Ookla the Myopic said: Yeah, we learned that the actual range for shape water is 5 feet, not 30 like we thought. My group is starting another campaign on Fridays for those that want to do more D&D and so I make a Aarakocra Monk, and I rolled a 18 for Dex and a 17 for Wis. We use manual rolling. The rest of my rolls weren't good, but those two with a Monk, plus the +2 Dex and +1 Wis from being a Aarakocra, which I wasn't even paying attention to that at the time. So I have a base armor class of 19 with no armor and when I can increase my stats I can increase Wis to make it 20. @Ookla the Crow My new character has a higher AC then you and they're only level one YES! YES! JOIN THE AARAKOCRA MONK GANG! Sorry. I just really like aarakocra monks. If you're using Xanathar's Guide to Everything, take the Sun Soul subclass. It may or may not turn you into Alina Starkov a flying ranged doom engine with lasers. Xanathar's is kinda unbalanced. Edited December 16, 2022 by Ookla the Nerdy 0 Quote Link to comment Share on other sites More sharing options...
The Wandering Wizard he/him Posted December 16, 2022 Report Share Posted December 16, 2022 (edited) 14 minutes ago, Ookla the Nerdy said: Sorry. I just really like aarakocra monks. They're very overpowered. Since you get +2 to dex and +1 to wis, meaning you basically could get +2 to your armor class from the beginning. Sun soul or way of the open hand though. Hmmm. My character is basically a assassin who is trying to see what she can kill. Because were pirates and well. Open hand is easiest for killing everything instantly Though sun soul wouldn't be bad either. I've also though about the way of the shadow as well. I've still got a bit before I reach level three though. So I've got time to sort it out. Edit: And my friend and I had a joke that when my character reaches level twenty that she will ascend and become a angel or goddess of death Edited December 16, 2022 by Ookla the Myopic 0 Quote Link to comment Share on other sites More sharing options...
NerdyAarakocra They/Them Posted December 16, 2022 Report Share Posted December 16, 2022 (edited) 13 minutes ago, Ookla the Myopic said: They're very overpowered. Since you get +2 to dex and +1 to wis, meaning you basically could get +2 to your armor class from the beginning. Sun soul or way of the open hand though. Hmmm. My character is basically a assassin who is trying to see what she can kill. Because were pirates and well. Open hand is easiest for killing everything instantly Though sun soul wouldn't be bad either. I've also though about the way of the shadow as well. I've still got a bit before I reach level three though. So I've got time to sort it out. Edit: And my friend and I had a joke that when my character reaches level twenty that she will ascend and become a angel or goddess of death Maybe try kensei? They get absurd bonuses to weapon attacks and a parry reaction at third level, and it only gets sillier from there. At 11th level, you can randomly make a +3 weapon for just three ki points. Just a little unbalanced. Edited December 16, 2022 by Ookla the Nerdy 1 Quote Link to comment Share on other sites More sharing options...
Exotic Almond he/him Posted December 16, 2022 Report Share Posted December 16, 2022 (edited) I tried running a group once... We turned a fairy into bacon with the magic "Bacon-eater fork" and one of the players ate it's head (they healed 1d4 hp) We also ended up turning the god of all of existence and beyond into bacon using that same fork. It was ............. interesting. Edit: There was no saving throw involved in either of these instances Edited December 16, 2022 by ExoticAlmond 0 Quote Link to comment Share on other sites More sharing options...
NerdyAarakocra They/Them Posted December 16, 2022 Report Share Posted December 16, 2022 2 hours ago, ExoticAlmond said: I tried running a group once... We turned a fairy into bacon with the magic "Bacon-eater fork" and one of the players ate it's head (they healed 1d4 hp) We also ended up turning the god of all of existence and beyond into bacon using that same fork. It was ............. interesting. Edit: There was no saving throw involved in either of these instances .... .... .... 0 Quote Link to comment Share on other sites More sharing options...
Exotic Almond he/him Posted December 16, 2022 Report Share Posted December 16, 2022 NEVER let me DM a game. 0 Quote Link to comment Share on other sites More sharing options...
The Wandering Wizard he/him Posted December 16, 2022 Report Share Posted December 16, 2022 My group started another adventure and it's been hilarious so far. The NPC named Ned thinks the mansion is haunted so he took the snake corpses of the giant snakes that we killed and he dragged them back to the ship, very slowly. So after we entered the mansion and messed around a bit. The changeling went back towards the entrace and shifted into Ned. CUE Ned walking back in, seeing himself in a place he belives is infested by spirits. He fall unconscious and part of the part comes back. The part than CAN NOT understand thief's cant. He tells us in thief's cant that he is on of us. I don't believe him and my monk hits him with her fist for a bit of damage and he eventually convinces us that he is infact the party member that was with us and we learn that he is a changeling. We then proceed to leave Ned unconcious on the floor and go investigate a trapdoor, causing a spectral voice to boom and terrify Ned. And now we never are going to mention to Ned that the other party member is a changeling and he is going to continue to torment Ned. Why? Because were all pirates and it's a hilarious joke. 0 Quote Link to comment Share on other sites More sharing options...
Quivil she/her Posted December 17, 2022 Report Share Posted December 17, 2022 Stop traumatizing the poor NPC! *crying* 0 Quote Link to comment Share on other sites More sharing options...
NerdyAarakocra They/Them Posted December 18, 2022 Report Share Posted December 18, 2022 How many sessions did it take for the changeling secret to get out? 0 Quote Link to comment Share on other sites More sharing options...
Cash67 Where’s/Perry Posted December 20, 2022 Report Share Posted December 20, 2022 (edited) Random D&D thing, I’m working on making twinborns in D&D 5e, so I’ve been play testing a steel-gold combination… thoughts from anyone on how other metals can be implemented ? Feel free to use this in y’all’s campaigns btw as I finish other metals, I’d love to know how this ends up causing chaos in other campaigns! https://docs.google.com/document/d/1DnpqnLG0d0mQ0A-aRYi4RL5s7gQUQHJWoiL2tO_SWuA/edit Edited December 20, 2022 by Cash67 0 Quote Link to comment Share on other sites More sharing options...
Eluvianii he/him Posted December 28, 2022 Report Share Posted December 28, 2022 Anyone else happens to play on Saturdays, meaning that now that both holidays were on a Saturday, you have little choice but to take a 3-week break? It's been too long since I bombed something, I'm getting withdrawals. 0 Quote Link to comment Share on other sites More sharing options...
Voidus Posted December 29, 2022 Report Share Posted December 29, 2022 On 12/20/2022 at 2:47 PM, Cash67 said: Random D&D thing, I’m working on making twinborns in D&D 5e, so I’ve been play testing a steel-gold combination… thoughts from anyone on how other metals can be implemented ? Feel free to use this in y’all’s campaigns btw as I finish other metals, I’d love to know how this ends up causing chaos in other campaigns! https://docs.google.com/document/d/1DnpqnLG0d0mQ0A-aRYi4RL5s7gQUQHJWoiL2tO_SWuA/edit Ooh fun, I did a Mistborn and Feruchemist class years and years ago, didn't get to all the metals for either but feel free to take a look for inspiration if you'd like. Mistborn: https://homebrewery.naturalcrit.com/share/SyteFG3Rf Feruchemist: https://homebrewery.naturalcrit.com/share/rkKhlEaAf 0 Quote Link to comment Share on other sites More sharing options...
The Wandering Wizard he/him Posted January 10, 2023 Report Share Posted January 10, 2023 We killed a zombie T-rex today, twas quite fun and it only got to attack once, because being a paladin makes it really easy to kill undead. 2 Quote Link to comment Share on other sites More sharing options...
Frustration he/him Posted January 22, 2023 Report Share Posted January 22, 2023 (edited) So, I(a Lawful evil DM) was asked to run a campaign for a group, (and for context my table is 6-7 players who use 6d6 drop lowest for stats, so these guys can tank a lot) and so I came up with a particularly evil encounter that I thought I'd run by you to see if any of you had any experience with similar encounters, or had tips I could use. So the encounter takes place inside a kobold fortress, in a five foot wide hallway, the entire floor has been covered in ball bearings and caltrops, along both walls is a series of arrow loops, providing 3/4 cover, behind which kobold archers will shoot out at the party, while also always remaining within 5 feet of them to keep pack tactics in effect. Ten feet bove them is two murder holes from which two more kobolds will drop down rocks, vials of acid, and alchemist fire. At the end of the hallway is a kobold in plate, with a shield and spear, with the polearm master and sentinel feats. Any tips, or rules I might have missed? Edited January 23, 2023 by Frustration 3 Quote Link to comment Share on other sites More sharing options...
Cash67 Where’s/Perry Posted January 23, 2023 Report Share Posted January 23, 2023 35 minutes ago, Frustration said: So, I(a Lawful evil DM) was asked to run a campaign for a group, (and for context my table is 6-7 players who use 6d6 drop lowest for stats, so these guys can tank a lot) and so I came up with a particularly evil encounter that I thought I'd run by you to see if any of you had any experience with similar encounters, or had tips I could use. So the encounter takes place inside a kobold fortress, in a five foot wide hallway, the entire floor has been covered in ball berings and caltrops, along both walls is a series of arrow loops, providing 3/4 cover, behind which kobold archers will shoot out at the party, while also always remaining within 5 feet of them to keep pack teactics in effect. Ten feet bove them is two murder holes from which two more kobolds will drop down rocks, vials of acid, and alchemist fire. At the end of the hallway is a kobold in plate, with a shield and spear, with the polearm master and sentinel feats. Any tips, or rules I might have missed? LORD RULER YOU MADMAN If your characters stats are really that high… then they might actually have a challenge this go around. I LOVE this encounter as a DM and hate is as a player, so you have achieved perfection. My only suggestion is maybe have a team rocket style pit trap just to be more evil? 1 Quote Link to comment Share on other sites More sharing options...
Frustration he/him Posted January 23, 2023 Report Share Posted January 23, 2023 (edited) 11 minutes ago, Cash67 said: LORD RULER YOU MADMAN When I told one of my friends(who is not playing) about this their response was "You're an evil genius, emphisis on both words" 11 minutes ago, Cash67 said: If your characters stats are really that high… then they might actually have a challenge this go around. That's the hope. 11 minutes ago, Cash67 said: I LOVE this encounter as a DM and hate is as a player, so you have achieved perfection. Thank you, that means a lot to me. 11 minutes ago, Cash67 said: My only suggestion is maybe have a team rocket style pit trap just to be more evil? That might be intresting, I'd have to draw up a floorplan of the fortress to see if that would make sense to add, but that could be fun. Edited January 23, 2023 by Frustration 2 Quote Link to comment Share on other sites More sharing options...
NerdyAarakocra They/Them Posted January 23, 2023 Report Share Posted January 23, 2023 1 hour ago, Frustration said: When I told one of my friends(who is not playing) about this their response was "You're an evil genius, emphisis on both words" That's the hope. Thank you, that means a lot to me. That might be intresting, I'd have to draw up a floorplan of the fortress to see if that would make sense to add, but that could be fun. STORMS YOU MADMAN WHAT IN DAMNATION ARE YOU DOING TO THESE PEOPLE ...Add an area hazard (like poison gas) so that the players have to make saves every round. 1 Quote Link to comment Share on other sites More sharing options...
Frustration he/him Posted January 23, 2023 Report Share Posted January 23, 2023 1 minute ago, NerdyAarakocra said: STORMS YOU MADMAN WHAT IN DAMNATION ARE YOU DOING TO THESE PEOPLE Horrible things. 2 minutes ago, NerdyAarakocra said: ...Add an area hazard (like poison gas) so that the players have to make saves every round. Oh, that sounds awesome. 0 Quote Link to comment Share on other sites More sharing options...
Voidus Posted January 23, 2023 Report Share Posted January 23, 2023 If you'd really like to be evil add a Kobold warlock with either repelling blast or grasp of Hadar (The latter if you want them to pop up from behind the party once they're in the hallway) to push/pull one of them 10 feet every round. One of my personal favourite Kobold traps is an oil slick that's difficult terrain and a save against falling prone each round, then pair that with some well timed Alchemists fire once all the party are in it and covered with grease. 2 Quote Link to comment Share on other sites More sharing options...
Frustration he/him Posted January 23, 2023 Report Share Posted January 23, 2023 8 hours ago, Voidus said: If you'd really like to be evil add a Kobold warlock with either repelling blast or grasp of Hadar (The latter if you want them to pop up from behind the party once they're in the hallway) to push/pull one of them 10 feet every round. One of my personal favourite Kobold traps is an oil slick that's difficult terrain and a save against falling prone each round, then pair that with some well timed Alchemists fire once all the party are in it and covered with grease. Oh that's devious. I'm definitely preparing that, thank you. 0 Quote Link to comment Share on other sites More sharing options...
Eluvianii he/him Posted January 29, 2023 Report Share Posted January 29, 2023 What's the deal with slimes? They're the enemy that gives us the most trouble with any party. Tonight we lost two level 5 characters to a couple of level 2 slimes. Any time one appears we're bracing ourselves because we know someone is gonna be swallowed by it and fail every single save to get out. True final boss material right there. 0 Quote Link to comment Share on other sites More sharing options...
The Sibling she/her Posted February 2, 2023 Report Share Posted February 2, 2023 I feel like every group has that one thing that beats them every time, even if there's no real sense to it. For my campaign, it is pit traps. Every freaking time. 0 Quote Link to comment Share on other sites More sharing options...
Quivil she/her Posted February 2, 2023 Report Share Posted February 2, 2023 I accidentally one-shotted two of my level one characters with a bugbear. Two of them! (one got healed by the druid and the other's still rolling death saves) 1 Quote Link to comment Share on other sites More sharing options...
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