In the last empire we get a reference to the feruchemical ability to store age, and that's how the LR lived forever... By having the ability to burn the metal from his allomancy. But earlier trying to track the metal in question I didn't see it in the list?
Iron: Weight
Tin: Senses
Steel: Speed
Pewter: Strength
Zinc: Mental Speed (underutilized fyi)
Copper: Memories
Brass: Stores Warmth (I forgot about this, also underutilized!)
Bronze: Wakefulness
Cadmium: Breath
Gold: Health
Bendalloy: Energy (some implications of food storage in this way are interesting from a wealth saving perspective)
Electrum: Determination (needs more defined)
Chromium: Fortune
Aluminum: Identity
Nicrosil: Investiture
Duralumin: Connection
Where's the one for age?
Was it removed for more practical ones like warmth storage by powers when the shards were being changed and Sazed remaking Scadrial?
Because I was thinking the ferring who could store age could indeed find a very good purpose of it: if they store it everyday from their teenage years to become the age of a healthy active 45 year old (or whatever you think the limit of prime living years is that you can accept, heck even a 30 y/o prime year athlete or whatever the number pro sports commentators say, done from the start), will give those years living acceptably, and then you start burning. So you would live potentially up to 70, 75 years of age? And living in the constant still useful years of 45 that entire time, being so used to what your body can or can't do by that point?
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AirsickAviar he/him
In the last empire we get a reference to the feruchemical ability to store age, and that's how the LR lived forever... By having the ability to burn the metal from his allomancy. But earlier trying to track the metal in question I didn't see it in the list?
Iron: Weight
Tin: Senses
Steel: Speed
Pewter: Strength
Zinc: Mental Speed (underutilized fyi)
Copper: Memories
Brass: Stores Warmth (I forgot about this, also underutilized!)
Bronze: Wakefulness
Cadmium: Breath
Gold: Health
Bendalloy: Energy (some implications of food storage in this way are interesting from a wealth saving perspective)
Electrum: Determination (needs more defined)
Chromium: Fortune
Aluminum: Identity
Nicrosil: Investiture
Duralumin: Connection
Where's the one for age?
Was it removed for more practical ones like warmth storage by powers when the shards were being changed and Sazed remaking Scadrial?
Because I was thinking the ferring who could store age could indeed find a very good purpose of it: if they store it everyday from their teenage years to become the age of a healthy active 45 year old (or whatever you think the limit of prime living years is that you can accept, heck even a 30 y/o prime year athlete or whatever the number pro sports commentators say, done from the start), will give those years living acceptably, and then you start burning. So you would live potentially up to 70, 75 years of age? And living in the constant still useful years of 45 that entire time, being so used to what your body can or can't do by that point?
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