Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 Conjuration can summon minions, flame, ice or lightning demons, as well as spectral weapons, Alteration can open locks, let you walk on water and increase your armour as well as paralyze people at high levels 1 Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) All that's left for you to get is a Name. Conjuration allows you to Summon Shardblades and other Spectral Weapons. It also allows you to summon Minor Daedra to fight for you. Necromancy is included in this Skill. Alterations doeas a Variety of things. As Voidus said, it lets you Open locks, Walk on Water, Paralyse your enemies or Increase your Armor. It also lets you absorb Magic, breathe underwater, Detect Life or Undead and gives you access to Telekinesis. Edited September 1, 2014 by The Only Joe Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 Life detect, Telekinesis, and spell absorption are mysticism Link to comment Share on other sites More sharing options...
Mailliw73 he/him Posted September 1, 2014 Report Share Posted September 1, 2014 I'll have Conjuration then. I'll do the rest tomorrow. Is there any other skills or magic something's that I need? Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 Mages usually wear robes so there's not much in the way of armour choices to make, you could be more specific with what spells you know but I think what you've done is good. 1 Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted September 1, 2014 Report Share Posted September 1, 2014 Unarmored is a Skill that helps Mages. And in Skyrim, Mysticism and Alteration were combined into just the Alteration Skill. Link to comment Share on other sites More sharing options...
Mrs. Voidus she/her Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) Character Name: Nynn gro-Shugg Race: Orsimer Class: Freelance Mercenary Skills: One Handed, Duel Wielding, Heavy Armour, Sneak, Blunted, Athletics, two handed Appearance: See picture Background: tba Daedra: Malacath Edited November 28, 2014 by Mrs. Voidus 2 Link to comment Share on other sites More sharing options...
Lightsworn Panda he/him Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) Since I'm such a magic addict (regardless of how good it is), I'll join the Mage's Guild as: Name: Jain Farstrider (Come on... someone get the reference) Race: High Elf (yeah, my name isn't elfish. Let's just say he was raised by humans) Age: Unknown (If that's allowed) Job: Travelling elvish Alchemist/Artificer Skills: Unarmored (I'm not a klingon that usually charges into battle naked, I'll have you know . This is a one-time only thing), One-handed (A rapier), Conjuration, Alchemy, Enchanting, Speechcraft. Appearance: Jain as the regal, honey-skinned appearance of most High Elves (or Altmer). He has platinum blonde hair and wears a simple (at least, by elf standards) travelling cloak. He carries with him an ornate elvish rapier and a travelling bag stocked with various alchemical and artificing equipment. Backstory: Jain was abandoned as a baby due to unknown reasons, and was adopted by a human artificer who was married to an alchemist. Jain learnt both his trades from the unlikely match of his parents. When he reached adulthood, he began travelling the lands, earning his coin as a travelling artificer/alchemist. He has traveled Tamriel extensively, earning his nickname "Farstrider" Princes: Mora and Namira Guild: Mages Guild However, if Necromancy is allowed in this game, then here would be my other character build (since I'm an even bigger fan of necromancers than wizards ) Name: Arantir Erebos (Someone please get the 2 references) Race: Breton (Vampire, if that's allowed) Age: 55 Job: Necromancer. If you ever want to talk to your dead wife, just ask him. Skills: Unarmored, Conjuration, Illusion, Alchemy, One-Handed (Ebony Dagger) , Restoration and Enchanting. Appearance: Arantir has the appearance of a tall middle-aged man (despite being much older than that), due to his dabblings with dark magic, and has long black hair streaked with grey. He's a fairly quite but sarcastic person, and carriers around with him an a naturally dark Ebony Dagger. e also has a prominet spide tattoo on his forehead. Backstory: Arantir's mother died during childbirth, and his father died from grief not long after. Orphaned as a child, Arantir was taken as an apprentice by a witch, and was mistreated and abused. He did, however, learn the art of necromancy. Once he reached the age of 16, Arantir killed the witch that had adopted him with the very spells she had taught him and set out to see the world for himself. Princes: Vaerima and Mora. Guild: Mages Edit: Nevermind, saw the description. Picking the Necromancer build. Edit 2: By the way, are we allowed to choose our gear? Edited September 1, 2014 by Lightsworn Panda 2 Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 Necromancers are awesome, my char is one too, and the college of whispers doesn't mind necromancy.Picking equipment is a good idea if you can, no god-enchantments though 1 Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted September 1, 2014 Report Share Posted September 1, 2014 It Starts! I was bored and wanted to RP, so I started the Thread. Feel free to join in when ever. 2 Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted September 1, 2014 Report Share Posted September 1, 2014 However, if Necromancy is allowed in this game, then here would be my other character build (since I'm an even bigger fan of necromancers than wizards ) Name: Arantir Erebos (Someone please get the 2 references) Race: Breton (Vampire, if that's allowed) Edit 2: By the way, are we allowed to choose our gear? Voidus talked about Necromancy in his First Post, so you're in. Arantir I recognize. He's from Heroes of Might and Magic 5. Erebos though, The Name rings a Bell. Is he in the Riyria Revelations series? If you're a Vampire, Voidus might harvest you. Other than that, Why not? Stats aren't really a thing, so Sure, choose your own Gear. 1 Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) Was that a reference to Erebos from MTG?And that reference to a necromancer in my post was an intentional invitation for Arantir Edited September 1, 2014 by Voidus 1 Link to comment Share on other sites More sharing options...
Lightsworn Panda he/him Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) Yep and yep, both names are references to 2 of my favorite death-related characters from games (Arantir the Necromancer from Heroes of Might and Magic 5 and Erebos the God of Death from Magic: the Gathering). In fact, I might as well add a Spider tattoo to Arantir's forehead. . I think I'll hold it on the whip, though. Considering how we can give ourselves any puny mortal items, then I'm giving myself A Shrouded Hood, Necromancer Robes, Vampire Boots and Vampire Gauntlets. Edit: Oh yeah, are we on Level 1 for skills or at we at any stage? Edit 2:Right, I'll be popping in to do some RP in the Thread. Let's buddy up, Voidus, ey? Edited September 1, 2014 by Lightsworn Panda Link to comment Share on other sites More sharing options...
Lightsworn Panda he/him Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) Edit: What the... Unintentional double post. See the above p.ost Edited September 1, 2014 by Lightsworn Panda Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 Alrighty, sounds good Link to comment Share on other sites More sharing options...
Ashiok Posted September 1, 2014 Report Share Posted September 1, 2014 Soembody is either going to need to introduce me or find me on the road... Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 You could try to Pickpocket Sulen while he's on his way to Kvatch and get caught Link to comment Share on other sites More sharing options...
Observer Posted September 1, 2014 Report Share Posted September 1, 2014 (edited) Alright, been a while since I've done anything Tamriel, so this might need some fact-checking. For now, here we are. Name: Dar'Omnir Race: Ohmes Khajiit Age: 27 (IIRC, Khajiit generally die around age 60. This sound about right?) Job: Assassin and Scammer Skills: 1-handed (Short Sword/Knives), Stealth, Security, Acrobatics, Alchemy ,Marksmanship, Speechcraft Appearance: Dar'Omnir looks very similar to a Wood Elf, with sandy brown hair and slightly feline features. He's short, even for his kind, but manages to make it look imposing regardless with an obviously enchanted bow and a large array of bladed weapons. He has taken a few measures to distract attention from his clouded eye, but it can still be seen by the observant. Backstory: Dar'Omnir was obviously raised by his parents for at least a while, but cannot remember anything about them. As far as he's concerned, he was always out on the streets, scamming and killing for a living. After a few successful hits, he found himself rather wealthy, but found the drive to kill and plunder never quite faded. Inevitably, after killing a few of those who would not be missed, just to prove that he still could, Dar'Omnir moved on to a larger target. It was during this job that he had his encounter with the Dark Brotherhood, and it was also during that job that a bit of unexpected resistance ruined his left eye, clouding it over to the point of near-uselessness. To the present day, Dar'Omnir has been a member of the Dark Brotherhood, though generally kept at arm's length due to bursts of overzealousness and tendency to harm more than just the hit. Princes: Boethiah and Nocturnal Guild: Dark Brotherhood Edited September 1, 2014 by Observer Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 Sithis isn't technically a daedra but other than that it all looks good. Link to comment Share on other sites More sharing options...
Observer Posted September 1, 2014 Report Share Posted September 1, 2014 Well, if that's the only mistake I'm going to make I'll take it and run with it. Off to find out What Happened. Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted September 1, 2014 Report Share Posted September 1, 2014 So who's going to Post next? Link to comment Share on other sites More sharing options...
Ashiok Posted September 1, 2014 Report Share Posted September 1, 2014 Probably somebody who (like me) actually reads the tags... IDK. I'm thinking that if I find you guys, it would be later in the adventure. 1 Link to comment Share on other sites More sharing options...
Lightsworn Panda he/him Posted September 1, 2014 Report Share Posted September 1, 2014 Right, I made a post in the thread. I've given myself a Nightlord Vampire companion, who's also named after a certain awesome character (from Heroes of Might and Magic 6, this time). Do we get to choose our spells to use, or are stuck on the basics? Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted September 1, 2014 Report Share Posted September 1, 2014 Just stick to your specific skills, and try not to be too Over powered. Also, Breathtaker, where do you live? Link to comment Share on other sites More sharing options...
Voidus Posted September 1, 2014 Report Share Posted September 1, 2014 As long as its within the realms of possibility by Tamriels lore I'd say its fine.(No spell of party-enchant-360-noscope-instakill) 1 Link to comment Share on other sites More sharing options...
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