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Hemalurgic construct questions


Sky Breaker

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So we know if an inquisitor loses it’s spikes it dies and if you take it from a kandra it loses its sapience but what if you take it from a koloss or those things from LM and SoS. I think the koloss might just get less strong but what about the baggy/stretched skin or being like 10 feet tall? And would they get there intelligence back or not?

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14 minutes ago, Sky Breaker said:

So we know if an inquisitor loses it’s spikes it dies and if you take it from a kandra it loses its sapience but what if you take it from a koloss or those things from LM and SoS. I think the koloss might just get less strong but what about the baggy/stretched skin or being like 10 feet tall? And would they get there intelligence back or not?

Kandra are a special case since they are made from Mistwraiths and gain their sentience directly from Hemalurgy.

I assume that if you were to remove a Koloss's spikes they'd die due to how twisted their body has become. Without the added strength their defored bodies might collapse in on themselves. Maybe they'd get some of their humanity back but then die right after, which would be pretty tragic.

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Inquisitors die if they loose the lynchpin, but that was a specific weakness built into them and exists because they have too many spikes.  Theoretically anyone under that threshold should just revert to their former form, and if the spikes can drive the dramatic physical change then removal should be able to do it in reverse (and it appears to be quick enough to survive).  So depending on era they'd either go back to human or to Half-Koloss.  

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8 hours ago, Sky Breaker said:

So we know if an inquisitor loses it’s spikes it dies and if you take it from a kandra it loses its sapience but what if you take it from a koloss or those things from LM and SoS. I think the koloss might just get less strong but what about the baggy/stretched skin or being like 10 feet tall? And would they get there intelligence back or not?

It's difficult to say what would happen, though I think that there's some wiggle room for debate. 

My guess is that you could remove some of the spikes without killing the Koloss, and they might get back a smidgen of their former level of sapience, but overall it would leave them more damaged and weak than with the spikes; those spikes are now an integral part of their Spiritweb, so removing them would have disastrous consequences for them.

It's also worth noting that they have 4 spikes, which is the threshold at which you need a Linchpin spike, so it's very unlikely that all could be remove without killing them.

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I am pretty confident that by removing the chimera spikes, you would kill them, because of how twisted their soul/mind has become. Koloss would probably have a few moments of sentience then die, due to their stretched skin, enlarged muscles, loss of iq, stuff like that. then obviously kandra would lose sentience. I think that not only does it matter the number of spikes, but also their placement, as we can see, chimera have three spikes, the same as any human with three spikes, with a lot less sanity. This is a theory, but if a koloss had access to spiritual healing via stormlight or regrowth, their spirit web overtime could slowly heal, and revert back to a human.(assuming thats how they see themselves) not sure about inquistors, because they have spikes in the same places as koloss and chimeras but possibly due to having even more spikes, they gain even more sanity? albeit deranged sanity. Not sure about this but chimeras also have trellium spikes i think? or maybe not. not sure if autonomy would give up more of her body

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4 hours ago, Cerulean said:

as we can see, chimera have three spikes

That's not true. In SoS chimera has only one spike, while in TLM they have two. Coppermind:

Quote

They were given a single Hemalurgic spike of Trellium charged with an unknown attribute. Exactly how they were created and what the single spike does is unclear. Due to their single spike, they are not susceptible to Harmony's control.

The strain used by the Set has two spikes, implanted in the shoulders.

 

4 hours ago, Cerulean said:

This is a theory, but if a koloss had access to spiritual healing via stormlight or regrowth, their spirit web overtime could slowly heal, and revert back to a human.(assuming thats how they see themselves) not sure about inquistors, because they have spikes in the same places as koloss and chimeras but possibly due to having even more spikes, they gain even more sanity?

It's unlikely they would change. Hemalurgy changes the spirit web itself. Koloss, Inquisitors and Kandra aren't humans anymore, they are each a new species. Under normal circumstances this would prevent them from healing back to a human form and spikes would always push back for restoration of their construct form. Hemalurgy twists the soul which is reflected by twisting the body - there is nothing wrong with them to be healed. 

Inquisitors are quite sane already - Marsh proves this. They are very prone to behave ruinously, but it's not like they lost their mind. Kandra are gaining their sanity with spikes. Spikes don't always cause insanity.

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