Popular Post Chaos he/him Posted February 17, 2011 Popular Post Report Share Posted February 17, 2011 The Principle of Intent You are going to love this theory. I guarantee it. I was reading Andrew's article the other day, and that got me thinking about what makes magic work on a fundamental level in the cosmere. This will be somewhat of a rebuttal to you, Andrew, because this direction is far more fruitful. But it's much more than a rebuttal. In my opinion, this is quite a paradigm shift. In any given Shardworld, magic is directly tied to a Shard. Everyone has pieces of Shards inside them. In Mistborn, everyone has fragments of Ruin and Preservation inside them. In Warbreaker, everyone has Breath. It's not unimaginable to think that this generalizes for any Shardworld, so I'm going to assume that always holds. In order to use Allomancy, you need to have "enough" Preservation in you. There's other stuff you need, too, like Snapping, but we'll discuss that later; it's not important anyways. The only real requirement for Allomancy is that you have enough Preservation. The rest is just book-keeping. And likewise, for Awakening, you need Breath, a fragment of Endowment. So here's a question: why is Awakening different from Allomancy? Before you go saying this is a totally obvious question, let me remind you that there are distinct differences between Awakening and Allomancy. Awakeners never need to Snap, though Allomancers do (and the Shaod is sort of similar to Snapping, too, in a way). We want to discover the fundamental rules of how magic operates, right? So the question about the difference between Awakening and Allomancy isn't so dumb. Now that I've made the question sound important, let me completely trivialize it with the easy answer: they are different because the Shards are different. Duh. That's fairly obvious. But in fact, this is precisely the key to understanding all magic. My principle is simple: To interact with the spiritual power of the Shard inside you, it must be in accordance with the Shard's intent. (That is, the name of the Shard. Ruin. Preservation. Endowment. It is what the Shard wants to do. Look at the bottom here for that reference.) I'm going to call it the Principle of Intent, simply because that makes it sound important. Now I simply have to show you how important this principle is. Let's say that Breath is the Nalthis equivalent of those fragments of Ruin and Preservation on Scadrial. These latent powers of a Shard can be accessed and manipulated. With Preservation's magic, I can do lots of cool things, but one thing I can't do is move that fragment of the soul around. But, I could do such a thing if I was using the right magic system. On Nalthis, Endowment endows. It makes perfect sense that Awakening can move pieces of souls around, because that's Endowment's intent. Indeed, I can do similar things with Hemalurgy, because it is inherently destructive. Ruin ruins. Endowment endows. Preservation preserves. "But wait, why does Allomancy cause such rapid changes if it's from Preservation? That seems antithetical to Preservation's intent." There was a thread about this on Adonalsium.net, actually, and I couldn't come up with a proper explanation. Now I can. Watch closely, because this is fancy footwork. Think, for a moment, less about the external effects of Allomancy. Brandon's said that powers don't need to have rational explanations, just that they are bound by rules. Is there any particular reason why iron does the Physical Internal power rather than pewter? No, and that's okay. Instead, let's consider what happens to that piece of Preservation inside you when you utilize Allomancy. Awakening moves spiritual energy, or endows it to something else. This doesn't happen with Preservation. There ought to be some reason why Preservation provides a net gain of energy with Allomancy instead of Awakening's system, and there indeed is. Preservation does preserve, it just preserves the piece of Preservation inside you (and for that matter, every aspect of your body. There is no direct physical cost to Allomancy in the act of burning metals). When you think about it from a Shard level, each Shard has a focus. Ruin and Preservation share a focus in metal. This metal activates some spiritual action, I'd imagine. Lock and key. The metal is the key to all the Metallic Arts. The metal must do something with respect to Preservation, and what's it going to do? With the Principle of Intent, that fragment of Preservation inside you wants to preserve itself, its spiritual energy. It also wants to preserve yourself. So, the only place it receive energy from is some external source, in order to preserve your own energy. Slight side note: Another issue with Allomancy and its net gain is the idea that if Preservation "designed" Allomancy--though that term is a bit misleading, as I suspect no Shard explicitly could design something like that--he's losing energy. That's not true. The Well of Ascension refills every thousand years (technically, 1024 years). Utilizing it doesn't make it go away. Burning atium also regenerates eventually in the Pits of Hathsin. Likewise, there's no reason why this Allomantic energy actually goes away. It regenerates, too. Wait a minute. I just got the most brilliant idea ever as I wrote that. Brandon said that Preservation or Ruin could, in principle, fuel any of the Metallic Arts, but he said that it expends power in ways gods are hesitant to do (I can't find the citation right now, but I think it's in the Hero of Ages spoiler thread). Why would it expend energy? Doesn't it all regenerate? No, I think not. Not exclusively. What if a Shard's power only regenerates when the Shard is doing something according to the Shard's intent? Atium is of Ruin, and so using that energy with respect to Ruining something will make it regenerate. The Well put Rashek into severe Preservation mode, making him extremely reactionary. So in a roundabout way, that again is Preservation. That kind of explains why dispersing the power broke Ruin's prison--it was an act not of Preservation, so the power wasn't conserved. Also, if this was true, it makes a heck of a lot more sense why Endowment Returns people, and why he isn't dead from doing so. The power all comes back eventually. Ahem, that got off track. I'll build that theory in more detail, with better citations, later. Back to the Principle of Intent, with respect to the other Metallic Arts. It's been noted in the annotations that Ruin is selfish. So, fragments of its power wouldn't want to destroy itself, but it is perfectly okay with destroying other things. Hence Hemalurgy doesn't do much to yourself, and instead destroys other things. To use the analogy with Preservation, Preservation preserves spiritual energy, while Ruin destroys spiritual energy. I suspect that the greater amount of Ruin inside you, the more likely to perform Hemalurgy, however. So why does Feruchemy work? Well, it's perfect balance. I can't utilize the power of either Ruin or Preservation here. They are balanced. I can't use either power up now. Were I to use or "access" the Shard's powers, they'd cancel each other out, so to speak. Nothing happens on the spiritual side of things (Okay, that's probably not true. It's just no spiritual energy is changed. I'm sure on some Realmatic level, both Ruin and Preservation act equally) So what happens if not doing something with spiritual energy? I draw from myself. This fits the Principle of Intent just fine. You may be wondering why there'd be such a principle at all. Sazed could do all sorts of things when he held both powers. The difference here is that the body acts as a conduit--and not a very good one--for the power. Only once Vin's body vanished did the power become more expansive. I suspect this effect is due to the Physical, Cognitive, and Spiritual Realms. When a Shard's power is in a physical form, it does one specific thing (lerasium, atium). The Physical Realm seems to have a restricting effect. Thus, for humans, they access the power in their Shards in a more restrictive manner simply by being human. That's why the Principle of Intent appears to hold. Of course, even as a full Shardholder, the same principle applies eventually. The Shardholder's mind would be shaped to the Shard's intent over the centuries. Furthermore, Brandon said that Preservation or Ruin could, in principle fuel any of Metallic Arts, but he said that that expends power in ways gods are hesitant to do. Presumably, this is because while a Shard is a part of the power of creation and can do lots of amazing things, the Shard can more easily do things in line with its intent. Or, if I was right about the conservation thing, it's that a Shard knows the power will come back eventually. A Shardholder's consciousness apparently "feeds" off the spiritual power of the Shard, so if that power is all gone, that person dies. Maybe you're not buying my principle. Don't believe me? Well, no theory is good unless it has some predictive power, so let's do some theorizing on other magics. I'd like to work with Elantris, but I don't know either Aona or Skai's Shard name, so it's going to be challenging to know just what they do. But Stormlight Archive is the perfect testing ground for a theory. We know all the Rosharian Shard's names, and there's a bunch of magic systems that don't exactly make sense. I began pondering what exactly would Honor--the Almighty's Shard--do. Knowing the answer to this would give an intuitive understanding to the mechanism of his magic. But Honor is hard to pin down. Ruin ruins... Honor honors stuff. That's, uh, super helpful. But you know what's really honorable? Oaths. Promises. Bonds. Oathpact. Surgebinder. Peter said on TWG that a Surge is what people on Roshar call a force (I'd assume things like gravity). Surge, plus a bond with a spren? Surgebinders. Congratulations, you are now a magic user. Honor's power comes from oaths and bonds. Perhaps it creates a spiritual bond of sorts. That's what Honor does. There was also the question of what happened to Kaladin at the end of Way of Kings. He spoke the Second Ideal of the Knights Radiant, then he burst with power. Seems to me that this near unequivocal evidence that Honor uses these oaths in a specifc, magical way. Then there's good old Szeth. How is he a Surgebinder if he doesn't have a spren? I'm not totally sure, but perhaps his strong oaths as a Truthless provides the sufficient bond for Honor's magic to work. Maybe there does exist a spren. Either way, those oaths are intricately tied with Szeth's Radiant powers. So, I'm calling it right now: if Szeth breaks his oaths, he will lose his powers. I read a little bit of Way of Kings today, and I had forgotten that Jasnah said that two orders of the Knights Radiant have natural Soulcasting abilities. Now, recall that in the 17th Shard interview with Brandon, he said that there are ten powers (it seems to be ten Surges is the technical term), and you make an order of the Knights Radiant by picking from two of those Surges. I never realized before, but that must mean Soulcasting is a type of Surgebinding. That's kind of a scary implication. We've seen, what, Windrunners and Soulcasters, and there are ten more powers? Plenty more magic systems to go around, clearly. But a more detailed analysis of Stormlight Archive magics is for another day, I think. Other theories for other days. 35 Link to comment Share on other sites More sharing options...
CrazyRioter she/her Posted February 17, 2011 Report Share Posted February 17, 2011 Windrunners is an order that controls Gravity (the Basic and Reverse Lashings) and Pressure )the Full Lashing) Soulcasting is the name that modern Rosharias call the manipulating of the Surge that Brandon referenced as Transformation. It makes me wonder if it's possible for a fabrial to allow somebody to emulate other kinds of Surgebinding. Anyway, on topic very interesting theory, and an excellent point about how Honor's power seems to manifest, I'd noticed that myself,we have Honor being associated with the Oathpact, the Ideals of the KR, and the nahel bond that allows Surgebinding in the first place, all forms of oath or bond. 3 Link to comment Share on other sites More sharing options...
Chaos he/him Posted February 17, 2011 Author Report Share Posted February 17, 2011 Windrunners is an order that controls Gravity (the Basic and Reverse Lashings) and Pressure )the Full Lashing) Soulcasting is the name that modern Rosharias call the manipulating of the Surge that Brandon referenced as Transformation. It makes me wonder if it's possible for a fabrial to allow somebody to emulate other kinds of Surgebinding. I didn't know that about Pressure. I thought it was Transformation, but it wasn't in the Ars Arcanum, so I had gotten confused. Thanks! Do you know of any other Surges> And yeah, whoa. Emulating other Surgebinding. I'd imagine it's possible. If you need a bond with a spren, and you can imprison a spren in a gemstone in a certain way, you've essentially created a pale comparison to that magical bond. I see no reason why you couldn't have it connected to the other Surges. Link to comment Share on other sites More sharing options...
CrazyRioter she/her Posted February 17, 2011 Report Share Posted February 17, 2011 those are the only three that have been mentioned explicitly although Brandon says there have been others in play less obviously. Link to comment Share on other sites More sharing options...
Joe ST he/him Posted February 17, 2011 Report Share Posted February 17, 2011 That's a pretty epic theory, I like it lots 1 Link to comment Share on other sites More sharing options...
Morderkaine he/him Posted February 18, 2011 Report Share Posted February 18, 2011 Chaos, here's the citation you need RE: Ruin or Preservation fueling all the metallic arts. Both gods could, if they wanted, fuel all of the metallic arts. Preservation is stronger at fueling Allomancy, Ruin stronger at fueling Allomancy or Feruchemy when it has been given via a spike. Both are balanced when it comes to Feruchemy. But this rarely comes up in the books, as it required expending power in a way that the gods were hesitant to do. 1 Link to comment Share on other sites More sharing options...
Andrew the Great he/him Posted February 21, 2011 Report Share Posted February 21, 2011 Yeah, this is pretty much my favorite pet theory of late. Though I still do think magic use is tied to fragments of the Shards, same as before. I have now given up on the idea that all magic users are splinters, though. Also, Chaos, those quotes I was going to get you that I thought would help back this by last Tuesday? Yeah, they're still coming. I have most of them now, but my life exploded this week, and I'd prefer to post them all in one block. I'll give you my nitpicks then too. Link to comment Share on other sites More sharing options...
Chaos he/him Posted February 21, 2011 Author Report Share Posted February 21, 2011 Chaos, here's the citation you need RE: Ruin or Preservation fueling all the metallic arts. Thanks! Yeah, this is pretty much my favorite pet theory of late. Though I still do think magic use is tide to fragments of the Shards, same as before. I have now given up on the idea that all magic users are splinters, though. Also, Chaos, those quotes I was going to get you that I thought would help back this by last Tuesday? Yeah, they're still coming. I have most of them now, but my life exploded this week, and I'd prefer to post them all in one block. I'll give you my nitpicks then too. Ha! I persuaded you away from it, eh? As I wrote this, I came up with what I think is the distinction between Sliver and Splinter. If you look closely at what Brandon refers to as Splinters, he says "Imagine it as one breath that propels them up through the Heightenings, but it is only a single breath. It's what we speak of in Shard world terminology as a Splinter." and "As Lightsong has a splinter of divine nature inside him, he is able to interpret the paintings—to foresee, using them, and to see into the soul of the person who made them." This signals to me that a Splinter is energy, fragments of a Shard's power. The point is, Brandon never refers to Lightsong as a Splinter. Lightsong has a Splinter. When it comes to Slivers, however, Brandon says "Yeah, the Lord Ruler was a Sliver". An important, yet telling, distinction. Also note that in the letter, Hoid refers to "and that which they held has been Splintered". Splintering refers to power, not a person. Just my personal thought on the matter. Link to comment Share on other sites More sharing options...
Chaos he/him Posted March 25, 2011 Author Report Share Posted March 25, 2011 I'm bumping this thread, because it's important. I want your guys' honest opinion: do you accept this theory? Is there any dissent about it? In the upcoming Introduction to Cosmere Guide, I'd like to know if I can legitimately say this is a Commonly Accepted Theory. Link to comment Share on other sites More sharing options...
Zas678 he/him Posted March 25, 2011 Report Share Posted March 25, 2011 I like it, and I think it's great, but I don't know if we can really accept it or not. We only know about how two world's magic systems work. Until we get one more idependent verification, I say we say "Believed, but not proved" Or something similar. Link to comment Share on other sites More sharing options...
Chaos he/him Posted March 25, 2011 Author Report Share Posted March 25, 2011 Okay, point. How about Commonly Espoused? Link to comment Share on other sites More sharing options...
Silus - Shard of Flame he/him Posted March 27, 2011 Report Share Posted March 27, 2011 That's something I think you can get away with saying. I'll be Espousing it once I get around to espousing things. Though I'm not going to marry it, I don't like it that much. Link to comment Share on other sites More sharing options...
FeatherWriter she/her Posted March 27, 2011 Report Share Posted March 27, 2011 Commonly Espoused works for me. It's a good theory and makes sense! I wonder if we could get a list of Espousable theories somewhere. I'd love to look through them sometime... Link to comment Share on other sites More sharing options...
lordofsoup Posted March 27, 2011 Report Share Posted March 27, 2011 This is a little off topic, but why 1024 years for the Well of Ascension to refill? It happens to be the same number as the number of kilobytes to megabytes and so forth. @doesn't the power of the shards eventually return to where it originally came from after a set amount of time, eg the Atium mines and the Well of Ascension. Link to comment Share on other sites More sharing options...
Morderkaine he/him Posted March 27, 2011 Report Share Posted March 27, 2011 This is a little off topic, but why 1024 years for the Well of Ascension to refill? It happens to be the same number as the number of kilobytes to megabytes and so forth. It's a multiple of 16. Link to comment Share on other sites More sharing options...
Chaos he/him Posted March 28, 2011 Author Report Share Posted March 28, 2011 This is a little off topic, but why 1024 years for the Well of Ascension to refill? It happens to be the same number as the number of kilobytes to megabytes and so forth. @doesn't the power of the shards eventually return to where it originally came from after a set amount of time, eg the Atium mines and the Well of Ascension. Atium and the Well of Ascension do replenish, but my intent for talking about it in this theory is to try and understand why Shard power replenishes. Brandon's mentioned one instance where Shard power doesn't seem to replenish: when they are powering the Metallic Arts. Both gods could, if they wanted, fuel all of the metallic arts. Preservation is stronger at fueling Allomancy, Ruin stronger at fueling Allomancy or Feruchemy when it has been given via a spike. Both are balanced when it comes to Feruchemy. But this rarely comes up in the books, as it required expending power in a way that the gods were hesitant to do. Emphasis mine. So from that quote, it appears to me that such "expending power" does not return (unlike atium and the Well). Maybe I'm wrong about that, and the power would return. But if I'm right, that's an interesting conundrum. Why would sometimes a Shard's power return, and why wouldn't it? My theory, as stated in the Principle, was that if you spend power in accordance with the Shard's Intent, it returns. Atium killed (Ruined), so it would replenish. Same with the Well of Ascension. But if I were to use Preservation's power to fuel Hemalurgy, that would expend that power from Preservation permanently. That's my theory, at least. Link to comment Share on other sites More sharing options...
Zas678 he/him Posted March 28, 2011 Report Share Posted March 28, 2011 I've got a comment on that last comment, which ended up turning into a theory. Link to comment Share on other sites More sharing options...
grinachu Posted March 28, 2011 Report Share Posted March 28, 2011 The Principle of Intent You are going to love this theory. I guarantee it. [url=http://www.17thshard.com/forum/ I do like this theory. My question would be, you have three shards on Roshar in the beginning. Honor, Cultivation and Odium* (I'm not 100% sold there wasn't another shard with Odium as visitor but that's for another day). Honor works by binding things, which I accept. How would Cultivation work? The Principle of Intent works reasonably well with shards like Ruin and Preservation, but Cultivation from what we've seen of it, has a distinct theology that actually doesn't emphasise battle or even magic at all. Your theory works well with Odium fueling humans through the Thrill. Link to comment Share on other sites More sharing options...
Chaos he/him Posted March 28, 2011 Author Report Share Posted March 28, 2011 I do like this theory. My question would be, you have three shards on Roshar in the beginning. Honor, Cultivation and Odium* (I'm not 100% sold there wasn't another shard with Odium as visitor but that's for another day). Honor works by binding things, which I accept. How would Cultivation work? The Principle of Intent works reasonably well with shards like Ruin and Preservation, but Cultivation from what we've seen of it, has a distinct theology that actually doesn't emphasise battle or even magic at all. Your theory works well with Odium fueling humans through the Thrill. You're quite right in that I don't know what Cultivation and Odium do. But then again, we don't have any confirmed instances of either of their magics, and what little we have is not particularly helpful for theorizing. So I'm not worried. It just comes from our lack of understanding. Link to comment Share on other sites More sharing options...
Silus - Shard of Flame he/him Posted April 3, 2011 Report Share Posted April 3, 2011 I'd say that the Old Magic, with its boons and curses, fits pretty well with Cultivation. Think about it, cultivating something means helping it grow. How do you do that? You give it something to help it grow and take away things that would tear it down or at least are unnecessary/cause it to grow in a way you don't want it to. From what instances we can confirm, those who saw the Old Magic ended up doing well despite their curses. Those who haven't? Well, they didn't end up growing the way they were intended to. Does that make sense? Link to comment Share on other sites More sharing options...
CrazyRioter she/her Posted April 3, 2011 Report Share Posted April 3, 2011 the only person we know of that *didn't* end up regretting going to the Old Magic was that one dude that got cloth to sell to feed his family and ended up seeing the world upside down for the rest of his life. Everybody else we know of has ended up regretting it. Link to comment Share on other sites More sharing options...
Thorondir Posted April 3, 2011 Report Share Posted April 3, 2011 I too think the old magic kinda fits with cultivation. I mean whats the one thing that is most effective at making humans grow? Adversety and chanllenges, when make someones life difficult they become that much stronger, those that fall where not strong enough in the first place. Although it is a very cynical way to see it does have paralels to cultivating flowers. A gardener usualy cut away the flowers apear to weak and frail compared to the others. I don't think it is a farfetched idea to think the sharholder of cultivation will gotten a perspective like that. Link to comment Share on other sites More sharing options...
masaru Posted April 3, 2011 Report Share Posted April 3, 2011 (edited) The Almighty also says that Cultivation is better at seeing the future than he, which fits well with the idea of "cultivating" people for their destinies. Perhaps Cultivation can see someone's future and provides them with a curse that nurtures that future purpose. Also, the Nightwatcher is referred to as female and Cultivation is described by The Almighty as "she." Lastly, the tale that Szeth hears of someone stealing a sphere that glows black at night from the Nightwatcher sounds distinctly.... Shard-y to me. Edited April 3, 2011 by masaru Link to comment Share on other sites More sharing options...
grinachu Posted April 3, 2011 Report Share Posted April 3, 2011 I'd say that the Old Magic, with its boons and curses, fits pretty well with Cultivation. Think about it, cultivating something means helping it grow. How do you do that? You give it something to help it grow and take away things that would tear it down or at least are unnecessary/cause it to grow in a way you don't want it to. From what instances we can confirm, those who saw the Old Magic ended up doing well despite their curses. Those who haven't? Well, they didn't end up growing the way they were intended to. Does that make sense? It does make a great deal of sense. Three questions, as much to move the conversation further as anything else. 1. In that case is all the business in Vorinism about Heightening and callings and being elevated a Cultivation-influenced development in Vorinism? 2. the specific examples given in the interlude involving Baxil, do you want to take a shot at seeing how your explanation fits with the gifts the Nightwatcher is recorded as giving? 3. I suspect that Dalinar asked for a boon involving his son's health. How does the gift of a boon and a curse work when there are two people involved? Link to comment Share on other sites More sharing options...
ZeldaDad he/him Posted April 8, 2011 Report Share Posted April 8, 2011 Just now got around to reading this whole theory and all its replies. I've been to intimidated to do so until now as it is huge. Anyway, I espouse this threory. It makes way to much sense to me so I have to espouse it. I also really like this talk of Cultivation and Old Magic. Sounds very possible to me. Link to comment Share on other sites More sharing options...
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