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The Aspiring Archivist

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The Aspiring Archivist last won the day on December 20 2023

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  • Member Title
    Blown in the wind like a pinned butterfly
  • Pronouns
    any
  • Location
    Somewhere, disappearing.
  • Interests
    Reading,
    Minecraft,
    Portal,
    Portal 2,
    Other Puzzle Games,
    Other Games,
    Stealing Ideas,
    Releasing my New Book called The Hobbit,
    Ookla,
    Trivia,
    Math,
    Science,
    Writing,
    Writing Really Long Run-On Sentences That Are Hard to Read and Harder To Write and Hurt My Soul a Little Bit Every Time I Realize that I'm Writing One and Use Too Many Prepositions and Probably Has a Grammatical Error Somewhere or Have Passive Voice Misused Somewhere,
    The Cosmere,
    Déjà vu,
    Eating,
    Not Sleeping,
    Listening to Audiobooks,
    Using Really Super Cool Adverbs,
    Youtube,
    Talking,
    Spending Time with Friends & Family,
    Déjà vu,
    Coding,
    Not Being Dead,
    Mispeling,
    Reading Out Loud,
    Singing in Private,
    Writing Lists,
    Completing Things,
    [Insert more here]

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  1. I kind of want to make an RP.

    But it sounds hard.

    1. Show previous comments  15 more
    2. xinoehp512

      xinoehp512

      If you're writing a book, yes.

      In an RP? It can be good to have those kinds of things defined, but you don't have to.

      Important thing to remember is that a person's investment in an RP is usually proportional to the amount of creation they've done for it. So if you don't leave room for player creativity, it will be harder to grab people's attention.

    3. The Aspiring Archivist

      The Aspiring Archivist

      I don't know. I might just try to develop one city or area or so, but that's still hard.

      Would it be better to let the players choose the magic? I feel like the only problem with that might be one of balancing.

    4. xinoehp512

      xinoehp512

      Worldbuilding's a lot easier with someone to bounce ideas off of (if more fraught with potential conflicts).

      There are a lot of ways to deal with balancing. Probably the simplest is just asking "don't be too OP" and working with people to keep within the limits you have in mind.

      As a side note, I've been thinking of trying out a new style where the players have more or less complete control over their characters, but not the world. I don't know if that would fit well with what you have in mind, but it is something I would be invested in.

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